RasterTek - DirectX 11 and OpenGL 4.0 Tutorials
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The purpose of this website is to provide tutorials for graphics programming using DirectX 11 and OpenGL 4.0. The tutorials are written using C++. I also have tutorials for different programmi...
Tutorial 5: Texturing This tutorial will explain how to use texturing in DirectX 11. Texturing allows us to add photorealism to our scenes by applying photographs and other images onto polygon fa...
Tutorial 16: Frustum Culling The three dimensional viewing area on the screen where everything is drawn to is called the viewing frustum. Everything that is inside the frustum will be rendered ...
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